![]() ![]() Can be used as a non-photorealistic rendering technique, for debugging, or performance optimization.You can follow the development status on Trello. In the example below, the normal map generated from a loaded image is used on a model via the replace texture puzzle:Įnable or disable wireframe rendering for a specified material. Invert height change interpretation of height to make darker pixels correspond to lower height. Must be enabled for compatibility with 3ds Max’ normal map space but left disabled for Blender/Maya. ![]() Invert direction in the normal map's G channel. At the moment this must be disabled for Blender, 3ds Max, and Maya but may require enabling for some other tool supported in the future. Invert direction in the normal map's R channel. filter selector between Sobel or Scharr algorithms used for edge detection. Recommended values: -10 (blur) to 10 (sharp). blur / sharp blurriness/sharpness factor in the Gaussian filter. level exponential factor affecting the height. Strength linear factor affecting the height. Also images in Data URI format can be supplied such as the output of the texture from text puzzle. Image URL, usually black and white height map. In the example below, the image generated from text is used on a model via the replace texture puzzle:Ĭompose color from linear RGB (or RGBA with alpha input enabled) components and return it as CSS value.Ĭonverts an image to normal map and returns it in Data URI format. When activated, the text rendered inside a box container the size and position of which can be tweaked using the following parameters:Ĭolor parameters (activated via "gear" icon): text color Justify the text if enabled, inserts spaces between words when necessary.īox parameters (activated via "gear" icon): How the text is vertically aligned on the generated image: middle, top, bottom. How the text is horizontally aligned on the generated image: center, left, right. Size of the text drawn on the generated image (in pixels). You can use system fonts such as "Arial" or custom fonts loaded with the load font puzzle. Power-of-two values are recommended (256, 512, 1024 etc).įont family font-family CSS property to render the text with. If multiple materials are assigned to the same object, returns the first one.Ĭreates an image from specified text and returns it in Data URI format.ĭimensions of the generated image (in pixels). Retrieves the name of a material assigned to an object. Specify flexible value input parameter to assign custom material parameter as string value. Get a value parameter found for a specified material. In the drop-down, the name of the environment shader starts with "Verge3D_Environment".įor more information on materials available to Verge3D users, please refer to Material system overview chapters of this manual: Blender, 3ds Max, Maya. This puzzle can also be used to modify the environment shader. In case of glTF-compliant PBR materials, the following inputs are accessible with this puzzle: metalness, roughness, bumpScale, emissiveIntensity and envMapIntensity. You can add Float Constant nodes in your material and their names will be shown in the dropdown menu. If this happens, disable mesh attributes optimization in the export settings: In some situations, namely when normal-mapped material assigned to an object which have no normal mapping, this puzzle might render your material completely black. Also works for a list of objects, a group (or a list of groups) or with the all objects puzzle. The puzzles from this category perform various operations with materials and textures.Īssigns a material to an object, completely replacing the old material. ![]()
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